Shader "TideShader/4_Offset"
{
    Properties
    {
        _Color ("Color", Color) = (1,1,1,1)
        _Offset("Offset",Range(-1,1))=0
    }
    SubShader
    {
        Tags
        {
            "RenderType"="Opaque"
        }
        
        Offset[_Offset],0

        Pass{
            Color[_Color]
        }

    }
}